ð°Configuration
lib.locale()
Config = {}
Config.Debug = false
Config.ClothingScript = 'illenium-appearance' -- 'illenium-appearance', 'fivem-appearance' ,'core' or false -- to disable
Config.PrisonSystem = 'pickle_prisons' -- 'pickle_prisons', 'esx-qalle-jail'
Config.ItemCuffs = "handcuffs" -- name of the item cuffs
Config.CanBreakCuffs = true -- to use this function follow the installation
Config.UseInternalDuty = true
Config.AccessToMenu = { "police" }
Config.OpenMenuKey = "F6"
Config.MettingMenuGrade = 3
Config.Interactions = {
enable = true,
handcuffs = true,
search = true,
escort = true,
put_out_vehicle = true,
fines = true,
prison = true,
jobs = { "police", "mechanic" },
}
Config.PoliceVehicles = { -- vehicles that have access to the props (cones and ecc..)
'police',
'police2',
'police3',
'policeb',
}
Config.PoliceStations = {
["station_1"] = {
jobs = { "police", "mechanic" },
bossmenu = {
pos = vector3(447.08, -974.44, 30.68),
min_grade = 4
},
duty = vector3(440.92, -980.76, 30.72),
zone = {
pos = vec3(448.0, -997.0, 44.0),
size = vec3(96.0, 79.0, 65.0),
},
blip = {
enable = true,
name = 'Los Santos Police Department',
type = 60,
scale = 0.8,
color = 38,
pos = vector3(440.8360, -982.6481, 30.6896),
},
armory = {
pedPos = vector4(454.1804, -980.1198, 29.6896, 90.0000),
playerPos = vector4(452.3223, -980.0303, 29.7002, 270.0000),
model = 's_m_y_cop_01',
require_storage = true,
storage = {
stashId = 'podsalice_armory_storage',
stashLabel = 'LSPD Armory Storage',
minGradeAccess = 2,
},
equipment = {
[1] = {
{
item = 'weapon_pistol',
label = 'Pistol',
quantity = 1,
prop = {
model = 'w_pi_pistol',
placePos = vector3(453.24318450195, -979.99542724609 - 0.1, 30.615884399414),
},
},
{
item = 'weapon_assaultrifle',
label = 'Rifle',
quantity = 1,
prop = {
model = 'w_ar_carbinerifle',
placePos = vector3(453.24318450195, -979.99542724609 - 0.1, 30.615884399414),
},
},
{
item = 'water',
label = 'Water',
quantity = 5,
prop = {
model = 'prop_ld_flow_bottle',
placePos = vector3(453.24318450195, -979.99542724609 - 0.1, 30.615884399414),
},
},
},
},
},
garage = {
['police_garage_1'] = {
pedPos = vector3(446.5634, -1023.0416, 27.5633),
model = 'mp_m_weapexp_01',
spawn = vector4(450.4673, -1019.8383, 28.4502, 90.0492),
deposit = vector3(450.4673, -1019.8383, 28.4502),
driverSpawnCoords = vector3(452.0132, -1025.2670, 27.5377),
vehicles = {
{
label = 'Police',
spawn_code = 'police',
min_grade = 0,
modifications = {} -- es. {color1 = {255, 12, 25}}
},
{
label = 'Police 2',
spawn_code = 'police2',
min_grade = 2,
modifications = {}
},
}
}
},
stash = {
['police_stash_1'] = {
slots = 50,
weight = 50, -- kg
min_grade = 0,
label = 'Lspd stash',
shared = true, -- false if you want to make everyone has a personal stash
pos = vector3(451.70455932617, -974.02062988281, 30.689004898071)
}
},
cameras = {
pos = vector3(441.64836425781, -979.58472167969, 30.75832862854),
views = {
{
pos = vector3(433.63613891602, -978.21331787109, 33.510547637939),
rot = vector3(-2.2620145045948e-07, 1.3051226233074e-06, 125.97998046875)
},
{
pos = vector3(424.19268798828, -996.83068847656, 34.037242889404),
rot = vector3(9.8608965345193e-05, 2.7001857233699e-05, 124.36595153809)
},
{
pos = vector3(438.27066040039, -999.63421630859, 32.715244293213),
rot = vector3(0.0, -0.0, -154.93447875977)
},
{
pos = vector3(489.390625, -1004.2265014648, 30.153388977051),
rot = vector3(0.0, 0.0, -56.987983703613)
},
{
pos = vector3(482.24676513672, -978.32403564453, 30.483800888062),
rot = vector3(0.0, 0.0, 25.241655349731)
},
{
pos = vector3(455.39239501953, -971.02227783203, 33.162532806396),
rot = vector3(1.9254218841525e-07, -1.1291083268361e-07, 22.17286491394)
},
}
},
clothes = {
enable = true,
pos = vector4(452.6250, -991.7988, 29.6896, 357.0948),
model = 'a_f_m_bevhills_01',
male = {
[1] = {
['mask_1'] = 0,
['mask_2'] = 0,
['arms'] = 0,
['tshirt_1'] = 15,
['tshirt_2'] = 0,
['torso_1'] = 86,
['torso_2'] = 0,
['bproof_1'] = 0,
['bproof_2'] = 0,
['decals_1'] = 0,
['decals_2'] = 0,
['chain_1'] = 0,
['chain_2'] = 0,
['pants_1'] = 10,
['pants_2'] = 2,
['shoes_1'] = 56,
['shoes_2'] = 0,
['helmet_1'] = 34,
['helmet_2'] = 0,
['glasses_1'] = 34,
['glasses_2'] = 1,
},
[2] = {
['mask_1'] = 0,
['mask_2'] = 0,
['arms'] = 0,
['tshirt_1'] = 15,
['tshirt_2'] = 0,
['torso_1'] = 86,
['torso_2'] = 0,
['bproof_1'] = 0,
['bproof_2'] = 0,
['decals_1'] = 0,
['decals_2'] = 0,
['chain_1'] = 0,
['chain_2'] = 0,
['pants_1'] = 10,
['pants_2'] = 2,
['shoes_1'] = 56,
['shoes_2'] = 0,
['helmet_1'] = 34,
['helmet_2'] = 0,
['glasses_1'] = 34,
['glasses_2'] = 1,
},
},
female = {
[1] = {
['mask_1'] = 0,
['mask_2'] = 0,
['arms'] = 0,
['tshirt_1'] = 15,
['tshirt_2'] = 0,
['torso_1'] = 86,
['torso_2'] = 0,
['bproof_1'] = 0,
['bproof_2'] = 0,
['decals_1'] = 0,
['decals_2'] = 0,
['chain_1'] = 0,
['chain_2'] = 0,
['pants_1'] = 10,
['pants_2'] = 2,
['shoes_1'] = 56,
['shoes_2'] = 0,
['helmet_1'] = 34,
['helmet_2'] = 0,
['glasses_1'] = 34,
['glasses_2'] = 1,
},
},
},
},
}
How to use multiple jobs instead of one
Config.PoliceJobName = {
['police'] = 0,
['sheriff'] = 0
}
Setting Clothing script to core means that it will use the framework clothing system
Config.ClothingScript = 'core'
Disable every interaction with a player
Config.Interactions = {
enable = false, -- set this to false
handcuffs = true,
search = true,
escort = true,
put_out_vehicle = true,
fines = true,
prison = true,
}
Disable duty from here if this is enabled and your not in duty you dont see any markers
Config.UseInternalDuty = true
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