ðđHunting Zones
Last updated
Last updated
Config.HuntingZones = {
["CHILIAD_MOUNTAINS"] = {
coords = vec3(1125.88, 4622.2, 80.08),
radius = 200.0,
maxSpawns = 5, -- max animals spawned at one time
allowedWeapons = { "WEAPON_HEAVYSNIPER_MK2", "WEAPON_DAGGER" }, -- nil if you want to allow every weapon
zone_radius = {
enable = true,
color = 1,
opacity = 128,
},
blip = {
enable = true,
name = 'Hunting Zone',
type = 141,
scale = 1.0,
color = 0,
},
animals = {
{
model = "a_c_deer",
chance = 80, -- chance of spawning
harvestTime = 5,
harvestWeapons = { "WEAPON_DAGGER" },
blip = {
enable = true,
name = 'Deer',
type = 119,
scale = 0.8,
color = 1,
},
marker = {
enable = true,
color = { r = 196, g = 136, b = 77, a = 150 }
},
items = {
skins = {
{
item = "skin_deer_ruined",
chance = 70,
maxQuantity = 1,
},
},
meat = {
{
item = "raw_meat",
chance = 100,
maxQuantity = 10,
},
},
extra = { -- rare items
{
item = "deer_horn",
chance = 30,
maxQuantity = 1,
},
}
}
},
}
},
}
to add more hunting zones you just need to copy and paste the existing zone table | an example is shown below
Config.HuntingZones = {
["CHILIAD_MOUNTAINS"] = {
coords = vec3(1125.88, 4622.2, 80.08),
radius = 200.0,
maxSpawns = 5, -- max animals spawned at one time
allowedWeapons = { "WEAPON_HEAVYSNIPER_MK2", "WEAPON_DAGGER" }, -- nil if you want to allow every weapon
zone_radius = {
enable = true,
color = 1,
opacity = 128,
},
blip = {
enable = true,
name = 'Hunting Zone',
type = 141,
scale = 1.0,
color = 0,
},
animals = {
{
model = "a_c_deer",
chance = 80, -- chance of spawning
harvestTime = 5,
harvestWeapons = { "WEAPON_DAGGER" },
blip = {
enable = true,
name = 'Deer',
type = 119,
scale = 0.8,
color = 1,
},
marker = {
enable = true,
color = { r = 196, g = 136, b = 77, a = 150 }
},
items = {
skins = {
{
item = "skin_deer_ruined",
chance = 70,
maxQuantity = 1,
},
},
meat = {
{
item = "raw_meat",
chance = 100,
maxQuantity = 10,
},
},
extra = { -- rare items
{
item = "deer_horn",
chance = 30,
maxQuantity = 1,
},
}
}
},
}
},
["SOME_OTHER_NAME"] = {
coords = vec3(1125.88, 4622.2, 80.08),
radius = 200.0,
maxSpawns = 5, -- max animals spawned at one time
allowedWeapons = { "WEAPON_HEAVYSNIPER_MK2", "WEAPON_DAGGER" }, -- nil if you want to allow every weapon
zone_radius = {
enable = true,
color = 1,
opacity = 128,
},
blip = {
enable = true,
name = 'Hunting Zone',
type = 141,
scale = 1.0,
color = 0,
},
animals = {
{
model = "a_c_deer",
chance = 80, -- chance of spawning
harvestTime = 5,
harvestWeapons = { "WEAPON_DAGGER" },
blip = {
enable = true,
name = 'Deer',
type = 119,
scale = 0.8,
color = 1,
},
marker = {
enable = true,
color = { r = 196, g = 136, b = 77, a = 150 }
},
items = {
skins = {
{
item = "skin_deer_ruined",
chance = 70,
maxQuantity = 1,
},
},
meat = {
{
item = "raw_meat",
chance = 100,
maxQuantity = 10,
},
},
extra = { -- rare items
{
item = "deer_horn",
chance = 30,
maxQuantity = 1,
},
}
}
},
}
},
-- add more
}
maxSpawns
the param maxSpawns refers to whats the max quantity of the animals can spawned at the same time es. if i set
maxSpawns = 5,
then that hunting zone cant have more then 5 animals spawned at once
allowedWeapons
this tells the script if that zone blocks any weapons
Add more weapons
allowedWeapons = { "WEAPON_HEAVYSNIPER_MK2", "WEAPON_DAGGER", "WEAPON_NAME1", "WEAPON_NAME2", add more }
Allow every weapon
allowedWeapons = nil
Add more animals
to add more animals for a zone do the same thing like adding more zones just copy and paste the table in animals
animals = {
{
model = "a_c_deer",
chance = 80, -- chance of spawning
harvestTime = 5,
harvestWeapons = { "WEAPON_DAGGER" },
blip = {
enable = true,
name = 'Deer',
type = 119,
scale = 0.8,
color = 1,
},
marker = {
enable = true,
color = { r = 196, g = 136, b = 77, a = 150 }
},
items = {
skins = {
{
item = "skin_deer_ruined",
chance = 70,
maxQuantity = 1,
},
{
item = "skin_deer_low",
chance = 50,
maxQuantity = 1,
},
{
item = "skin_deer_medium",
chance = 30,
maxQuantity = 1,
},
{
item = "skin_deer_good",
chance = 25,
maxQuantity = 1,
},
{
item = "skin_deer_perfect",
chance = 5,
maxQuantity = 1,
},
},
meat = {
{
item = "raw_meat",
chance = 100,
maxQuantity = 10,
},
},
extra = { -- rare items
{
item = "deer_horn",
chance = 30,
maxQuantity = 1,
},
}
}
},
{
model = "a_c_deer",
chance = 80, -- chance of spawning
harvestTime = 5,
harvestWeapons = { "WEAPON_DAGGER" },
blip = {
enable = true,
name = 'Deer',
type = 119,
scale = 0.8,
color = 1,
},
marker = {
enable = true,
color = { r = 196, g = 136, b = 77, a = 150 }
},
items = {
skins = {
{
item = "skin_deer_ruined",
chance = 70,
maxQuantity = 1,
},
{
item = "skin_deer_low",
chance = 50,
maxQuantity = 1,
},
{
item = "skin_deer_medium",
chance = 30,
maxQuantity = 1,
},
{
item = "skin_deer_good",
chance = 25,
maxQuantity = 1,
},
{
item = "skin_deer_perfect",
chance = 5,
maxQuantity = 1,
},
},
meat = {
{
item = "raw_meat",
chance = 100,
maxQuantity = 10,
},
},
extra = { -- rare items
{
item = "deer_horn",
chance = 30,
maxQuantity = 1,
},
}
}
},
}
},