ð°Configuration
lib.locale()
Config = {}
Config.Debug = false
Config.Target = nil -- only supporting ox_target and qb-target | nil to disable targeting
Config.SpawnDelay = 1 -- seconds [how much time it should take between spawning animals]
Config.DeleteEntityRadius = 300.0 -- will delete animal if your 400 meters away from them
Config.TrackerItem = "animal_tracker"
Config.TrackingDuration = 60 -- seconds
Config.DelayBetweenTracks = 120 -- seconds
Config.TrackingFailureChance = 20 -- [1 - 100]
Config.AimBlock = {
enable = true,
global = true, -- false if you want to have aimblock only in hunting zones
weaponsToBlock = { -- weapons that are disabled to shoot at players
`WEAPON_HEAVYSNIPER_MK2`,
-- `WEAPON_HEAVYSNIPER`,
}
}
Config.BaitItem = "huntingbait"
Config.BaitAttractionDistance = 100.0 -- in 200 radius it will atract an animal
Config.BaitTimeLimit = 2 -- minutes
Config.ImagesPath = "nui://ars_hunting/_icons/"
-- _____ __ _
-- / ____| / _| (_)
-- | | __ _ _ __ ___ _ __ | |_ _ _ __ ___
-- | | / _` || '_ ` _ \ | '_ \ | _|| || '__|/ _ \
-- | |____| (_| || | | | | || |_) || | | || | | __/
-- \_____|\__,_||_| |_| |_|| .__/ |_| |_||_| \___|
-- | |
-- |_|
Config.Campfire = {
enable = true,
campfireItem = "campfire",
items = {
{
label = "Cooked meat",
give = "cooked_meat",
cookTime = 5, -- seconds
require = {
{
label = "Raw Meat",
quantity = 1,
item = "raw_meat",
},
}
},
}
}
-- _ _ _ _ ______
-- | | | | | | (_) |___ /
-- | |__| | _ _ _ __ | |_ _ _ __ __ _ / / ___ _ __ ___ ___
-- | __ || | | || '_ \ | __|| || '_ \ / _` | / / / _ \ | '_ \ / _ \/ __|
-- | | | || |_| || | | || |_ | || | | || (_| | / /__| (_) || | | || __/\__ \
-- |_| |_| \__,_||_| |_| \__||_||_| |_| \__, | /_____|\___/ |_| |_| \___||___/
-- __/ |
-- |___/
Config.HuntingZones = {
["CHILIAD_MOUNTAINS"] = {
coords = vec3(1125.88, 4622.2, 80.08),
radius = 200.0,
maxSpawns = 5, -- max animals spawned at one time
allowedWeapons = { "WEAPON_HEAVYSNIPER_MK2", "WEAPON_DAGGER" }, -- nil if you want to allow every weapon
zone_radius = {
enable = true,
color = 1,
opacity = 128,
},
blip = {
enable = true,
name = 'Hunting Zone',
type = 141,
scale = 1.0,
color = 0,
},
animals = {
{
model = "a_c_deer",
chance = 80, -- chance of spawning
harvestTime = 5,
harvestWeapons = { "WEAPON_DAGGER" },
blip = {
enable = true,
name = 'Deer',
type = 119,
scale = 0.8,
color = 1,
},
marker = {
enable = true,
color = { r = 196, g = 136, b = 77, a = 150 }
},
items = {
skins = {
{
item = "skin_deer_ruined",
chance = 70,
maxQuantity = 1,
},
{
item = "skin_deer_low",
chance = 50,
maxQuantity = 1,
},
{
item = "skin_deer_medium",
chance = 30,
maxQuantity = 1,
},
{
item = "skin_deer_good",
chance = 25,
maxQuantity = 1,
},
{
item = "skin_deer_perfect",
chance = 5,
maxQuantity = 1,
},
},
meat = {
{
item = "raw_meat",
chance = 100,
maxQuantity = 10,
},
},
extra = { -- rare items
{
item = "deer_horn",
chance = 30,
maxQuantity = 1,
},
}
}
},
}
},
}
-- _____ _
-- / ____|| |
-- | (___ | |__ ___ _ __ ___
-- \___ \ | '_ \ / _ \ | '_ \ / __|
-- ____) || | | || (_) || |_) |\__ \
-- |_____/ |_| |_| \___/ | .__/ |___/
-- | |
-- |_|
Config.Shops = {
["HuntGear Store"] = {
coords = vector4(967.6, -2121.12, 30.48, 86.84),
ped = {
enable = Config.Target and true or true, -- false the last bool to dont use ped
model = "s_m_m_ammucountry"
},
blip = {
enable = true,
type = 59,
scale = 0.7,
color = 5,
},
useDrawText = true,
items = {
sell = {
{
item = "skin_deer_ruined",
price = 250,
label = "Tattered Deer Pelt"
},
{
item = "skin_deer_low",
price = 500,
label = "Worn Deer Pelt"
},
{
item = "skin_deer_medium",
price = 700,
label = "Supple Deer Pelt"
},
{
item = "skin_deer_good",
price = 1200,
label = "Prime Deer Pelt"
},
{
item = "skin_deer_perfect",
price = 2250,
label = "Flawless Deer Pelt"
},
},
buy = {
{
item = "huntingbait",
label = "hunting Bait",
price = 250,
},
{
item = "campfire",
label = "Campfire",
price = 750,
},
{
item = "animal_tracker",
label = "Animal Tracker",
price = 10050,
},
}
}
},
}
-- __ __ _ _
-- | \/ |(_) (_)
-- | \ / | _ ___ ___ _ ___ _ __ ___
-- | |\/| || |/ __|/ __|| | / _ \ | '_ \ / __|
-- | | | || |\__ \\__ \| || (_) || | | |\__ \
-- |_| |_||_||___/|___/|_| \___/ |_| |_||___/
Config.HuntMaster = {
coords = vector4(17.04, 3688.28, 38.68, 147.12),
model = "cs_fabien",
blip = {
enable = true,
name = 'Hunting Missions',
type = 85,
scale = 0.8,
color = 5,
},
vehicleSpawn = vector4(10.04, 3679.52, 39.72, 115.0),
vehicleDeposit = vector3(10.04, 3679.52, 39.72)
}
Config.Missions = {
{
label = "High-Quality Pelts",
content = "Bring me 10 high-quality deer skins",
icon = "fa-solid fa-bullseye",
image = Config.ImagesPath .. "skin_deer_good.png",
delay = 10, -- wait 10 minutes do another of this mission
time = 20, -- minutes
type = "item",
id = "mission_1",
vehicle = {
enable = false,
model = "bodhi2",
},
requirements = {
{
item = "skin_deer_good",
label = "Prime Deer Pelt",
quantity = 10
}
},
rewards = {
{
item = "money",
quantity = 5000
}
}
},
{
label = "Antler Collection",
content = "Gather 5 Deer Horns for my collection",
icon = "fa-solid fa-bullseye",
image = Config.ImagesPath .. "deer_horn.png",
delay = 10, -- wait 10 minutes do another of this mission
time = 25, -- minutes
type = "item",
id = "mission_2",
vehicle = {
enable = false,
model = "bodhi2",
},
requirements = {
{
item = "deer_horn",
label = "Deer Horns",
quantity = 5
}
},
rewards = {
{
item = "money",
quantity = 5000
}
}
},
{
label = "Boar Bounty",
content = "- Catch The boar and bring it to hunt master",
icon = "fa-solid fa-bullseye",
image = Config.ImagesPath .. "boar.png",
delay = 10, -- wait 10 minutes do another of this mission
time = 10, -- minutes
type = "animal",
id = "mission_3",
animal = "a_c_boar",
vehicle = {
enable = true,
model = "bodhi2",
},
attach = {
pos = vector3(-0.6, 1.0, -0.5),
rot = vector3(0.0, 0.0, 0.0)
},
vehicleAttach = {
pos = vector3(-1.2, 1.0, 0.8),
rot = vector3(0.0, 0.0, 0.0),
},
blip = {
name = 'Hunt Me',
type = 1,
scale = 0.8,
color = 4,
},
spawns = {
vector3(-1640.24, 4726.76, 53.4),
vector3(-1166.44, 5068.44, 142.92)
},
rewards = {
{
item = "money",
quantity = 5000
}
}
},
}
Last updated